We have developed a client/server robot gaming system consisting of: 1) Java-based teleoperation clients that use augmented reality overlays to drive 2) low-cost commercial robot platforms (i.e., iRobot Create) at selected game severs, moderated by automated referee observers.
read more | digg story
Wednesday, June 04, 2008
Robot Learning through Embodied Gaming
Posted by Brian at 6/04/2008 11:13:00 PM
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment